Pikuma - Raycasting Engine Programming with Source Code
Pikuma - Raycasting Engine Programming with Source Code metadata, size 3740.98 MB, 98 files, category video, indexed at 2026-07-03.
资源标识
Infohashfd9cb2cb6ae09305f68193f8969e15134ed9152a
总大小3.7 GB
格式mp4
分类视频
文件数98
发掘时间(北京时间)2026-07-03 19:47:37
最后活跃(北京时间)2026-07-03 19:47:37
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文件列表
| 文件名 | 格式 | 大小 |
|---|---|---|
| 62. Activity Field of View Distortion.mp4 | mp4 | 10.8 MB |
| 27. Fixing the Fishbowl Distortion.mp4 | mp4 | 77.7 MB |
| 53. Creating a Texture Programmatically.mp4 | mp4 | 14.0 MB |
| 82. Rendering Sprites in the Minimap.mp4 | mp4 | 13.0 MB |
| 84. Coding the Visible Sprites.mp4 | mp4 | 27.6 MB |
| 31. Working with Makefile.mp4 | mp4 | 19.2 MB |
| 91. Activity Sorting Sprites.mp4 | mp4 | 6.4 MB |
| 57. Multiple Texture Code.mp4 | mp4 | 34.3 MB |
| 70. The Line Equation.mp4 | mp4 | 52.5 MB |
| 38. SDL Delay.mp4 | mp4 | 43.0 MB |
| 20. Coding the Vertical Intersection.mp4 | mp4 | 74.3 MB |
| 51. Ceiling & Floor Solid Color Implementation.mp4 | mp4 | 6.1 MB |
| 12. Coding the Map Collision.mp4 | mp4 | 42.0 MB |
| 71. Rasterizing Lines.mp4 | mp4 | 80.4 MB |
| 96. Notes on Look-up Tables.mp4 | mp4 | 68.6 MB |
| 11. Coding the Player Movement.mp4 | mp4 | 59.0 MB |
| 50. Exercise Ceiling & Floor Solid Colors.mp4 | mp4 | 4.5 MB |
| 67. Drawing Filled Rectangles.mp4 | mp4 | 4.5 MB |
| 25. Visualizing the Minimap.mp4 | mp4 | 24.3 MB |
| 19. Coding the Horizontal Wall Intersection.mp4 | mp4 | 39.2 MB |
| 44. Translating the Vertical Intersection to C.mp4 | mp4 | 35.6 MB |
| 03. An Overview of the Raycasting Algorithm.mp4 | mp4 | 40.7 MB |
| 05. Raycasting Limitations.mp4 | mp4 | 23.0 MB |
| 78. Coding the Texture Color Intensity.mp4 | mp4 | 15.0 MB |
| 81. Coding the Sprite Typedef.mp4 | mp4 | 63.0 MB |
| 95. Concluding our Raycasting Implementation.mp4 | mp4 | 24.1 MB |
| 72. Coding the DDA Line Algorithm.mp4 | mp4 | 10.0 MB |
| 66. Refactoring the Graphics File.mp4 | mp4 | 72.7 MB |
| 35. Rendering SDL Rectangles.mp4 | mp4 | 18.7 MB |
| 80. Sprite Type Definition.mp4 | mp4 | 26.2 MB |
| 88. Calculating the Sprite X Position.mp4 | mp4 | 23.5 MB |
| 94. Fixing the Sprite Fishbowl Distortion.mp4 | mp4 | 14.5 MB |
| 43. Translating the Horizontal Intersection to C.mp4 | mp4 | 28.4 MB |
| 76. Refactoring the Ray-Facing Code.mp4 | mp4 | 15.6 MB |
| 69. Refactoring the Ray and Player File.mp4 | mp4 | 35.7 MB |
| 26. Coding the Wall Rendering.mp4 | mp4 | 65.4 MB |
| 29. BrightDark Wall Sides.mp4 | mp4 | 27.8 MB |
| 21. Fixing the Intersection Offset Error.mp4 | mp4 | 31.4 MB |
| 06. A Review of Degrees and Radians.mp4 | mp4 | 74.0 MB |
| 85. Finding the Sprite Distance.mp4 | mp4 | 17.3 MB |
| 17. Finding Vertical Intersections.mp4 | mp4 | 55.7 MB |
| 54. Mapping Textures to Wall.mp4 | mp4 | 67.4 MB |
| 58. Fixed Size Data Types.mp4 | mp4 | 23.8 MB |
| 13. Defining the Field of View.mp4 | mp4 | 75.6 MB |
| 42. Ray Struct and FOV.mp4 | mp4 | 24.2 MB |
| 30. First Steps in C.mp4 | mp4 | 43.5 MB |
| Raycasting Programming with C.txt | txt | 2.8 KB |
| code.zip | zip | 8.7 MB |
| 28. Implementing Wall Shading by Depth.mp4 | mp4 | 23.3 MB |
| 45. Rendering Rays.mp4 | mp4 | 17.3 MB |
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