[ WebToolTip.com ] Udemy - High-Performance 3D Graphics Programming - Modern OpenGL
[ WebToolTip.com ] Udemy - High-Performance 3D Graphics Programming - Modern OpenGL metadata, size 1385.77 MB, 114 files, category video, indexed at 2026-0
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Infohashef44e297a22f88e94fa18050a09c94025ee070ab
总大小1.4 GB
格式mp4
分类视频
文件数114
发掘时间(北京时间)2026-06-14 22:12:14
最后活跃(北京时间)2026-06-14 22:12:14
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文件列表
| 文件名 | 格式 | 大小 |
|---|---|---|
| Get Bonus Downloads Here.url | url | 180 B |
| 1. Introduction.mp4 | mp4 | 84.1 MB |
| 10. Module 9 Compute Shaders & GPU Data Engineering.mp4 | mp4 | 91.1 MB |
| 11. Module 10 Sovereign Deployment & Autonomous Orchestration.mp4 | mp4 | 88.2 MB |
| 12. Conclusion.mp4 | mp4 | 135.4 MB |
| 2. Module 1 Sovereign Environment & Pipeline Genesis.mp4 | mp4 | 120.2 MB |
| 3. Module 2 Mathematical Bedrock & Spatial Transformations.mp4 | mp4 | 146.8 MB |
| 4. Module 3 Advanced Shader Architecture & Memory Boundaries.mp4 | mp4 | 133.7 MB |
| 5. Module 4 Deterministic Illumination Models.mp4 | mp4 | 98.7 MB |
| 6. Module 5 Asset Orchestration & Sovereign Memory Management.mp4 | mp4 | 90.6 MB |
| 7. Module 6 Framebuffer Topologies & Post-Processing.mp4 | mp4 | 97.7 MB |
| 8. Module 7 Advanced Shadow Topography & Depth.mp4 | mp4 | 168.0 MB |
| 9. Module 8 Physically Based Rendering (PBR).mp4 | mp4 | 129.8 MB |
| 100. Lab 88 Dynamic Surface Reconstruction Marching Cubes.html | html | 15.2 KB |
| 101. Lab 89 Advanced Profiling GPU Queries and Timers.html | html | 14.4 KB |
| 102. Lab 90 Optimizing the Render Loop for 240Hz Displays.html | html | 14.1 KB |
| 103. Lab 91 Headless OpenGL Rendering (EGL).html | html | 13.8 KB |
| 104. Lab 92 Dockerizing the Graphics Pipeline.html | html | 13.9 KB |
| 105. Lab 93 NVIDIA Container Toolkit and GPU Passthrough.html | html | 13.2 KB |
| 106. Lab 94 Secure Asset Transmission via mTLS.html | html | 13.3 KB |
| 107. Lab 95 Deploying Render Nodes on Kubernetes.html | html | 13.4 KB |
| 108. Lab 96 Data Sovereignty Encrypting Textures at Rest and in Transit.html | html | 14.5 KB |
| 109. Lab 97 WebGL WebGPU Bridges Streaming the Framebuffer.html | html | 13.7 KB |
| 110. Lab 98 CI CD for Graphics — Automated Shader Testing and Validation.html | html | 13.6 KB |
| 111. Lab 99 Telemetry, Logging, and Zero-Failure Fallbacks.html | html | 14.0 KB |
| 112. Lab 100 Sovereign, Cloud-Native PBR Engine with Autonomous Orchestration.html | html | 89.6 KB |
| 13. Lab 1 Architectural Initialization and Secure Context Genesis.html | html | 13.6 KB |
| 14. Lab 2 Hardware-Rooted Authentication and the GLFW Windowing System.html | html | 14.5 KB |
| 15. Lab 3 GLAD Integration and the OS-to-GPU Function Pointer Bridge.html | html | 14.5 KB |
| 16. Lab 4 The Graphics State Machine Memory Allocation and VBO Orchestration.html | html | 13.6 KB |
| 17. Lab 5 Vertex Array Objects (VAO) and Zero-Failure State Tracking.html | html | 13.9 KB |
| 18. Lab 6 Element Buffer Objects (EBO) and Memory-Optimized Indexing.html | html | 13.0 KB |
| 19. Lab 7 GLSL Compilation and the Secure Shader Build Pipeline.html | html | 13.5 KB |
| 20. Lab 8 Linking Programs and Validating the Execution Binary.html | html | 13.1 KB |
| 21. Lab 9 Uniforms Establishing the CPU-to-GPU Communication Bridge.html | html | 12.8 KB |
| 22. Lab 10 The Deterministic Multi-Colored Triangle.html | html | 14.1 KB |
| 23. Lab 11 Vector Algebra for High-Performance Graphics.html | html | 14.0 KB |
| 24. Lab 12 Matrix Multiplication and Memory-Aligned Memory Layouts.html | html | 14.5 KB |
| 25. Lab 13 The GLM Mathematics Library and SIMD Optimizations.html | html | 13.6 KB |
| 26. Lab 14 Translation, Rotation, and Scaling in 3D Space.html | html | 13.5 KB |
| 27. Lab 15 Spatial Sovereignty The Local, World, and View Coordinate Systems.html | html | 14.2 KB |
| 28. Lab 16 Projection Matrices Orthographic vs. Perspective.html | html | 13.8 KB |
| 29. Lab 17 The Z-Buffer and Depth Testing Topologies.html | html | 14.0 KB |
| 30. Lab 18 Constructing the First-Person Camera Subsystem.html | html | 14.7 KB |
| 31. Lab 19 The Rotational Paradigm Shift — Euler Angles, Gimbal Lock.html | html | 14.3 KB |
| 32. Lab 20 Delta-Time Architecture for Hardware-Agnostic Movement.html | html | 13.2 KB |
| 33. Lab 21 Fragment Shader Fundamentals and Color Theory.html | html | 13.7 KB |
| 34. Lab 22 Texture Coordinate Mapping and Interpolation.html | html | 14.5 KB |
| 35. Lab 23 Texture Filtering, Mipmaps, and Memory Bandwidth.html | html | 13.4 KB |
| 36. Lab 24 Multi-Texture Binding and Sampler Management.html | html | 14.5 KB |
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