Digital Tutors - Creating Gameplay Systems using Blueprint Features in Unreal Engine
Digital Tutors - Creating Gameplay Systems using Blueprint Features in Unreal Engine metadata, size 17475.50 MB, 57 files, category archive, indexed at 202
资源标识
Infohash496c2f6fa17d096b451f978fa1fc4cc3e1e754d6
总大小17.1 GB
格式zip
分类压缩包
文件数57
发掘时间(北京时间)2026-05-27 20:37:10
最后活跃(北京时间)2026-05-27 20:37:10
下载标识
完整磁力链接
magnet:?xt=urn:btih:496c2f6fa17d096b451f978fa1fc4cc3e1e754d6&dn=Digital%20Tutors%20-%20Creating%20Gameplay%20Systems%20using%20Blueprint%20Features%20in%20Unreal%20Engine
迅雷地址
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文件列表
| 文件名 | 格式 | 大小 |
|---|---|---|
| 01. Introduction and project overview.mp4 | mp4 | 7.8 MB |
| 02. Default map and player setup.mp4 | mp4 | 56.3 MB |
| 03. Create Blueprint to be base class for pickups.mp4 | mp4 | 52.8 MB |
| 04. Finishing base class and creating subclasses.mp4 | mp4 | 88.8 MB |
| 05. Using Construction Script and inheritance to create unique behavior.mp4 | mp4 | 73.4 MB |
| 06. Adding materials to the pickups to create an enumeration.mp4 | mp4 | 78.9 MB |
| 07. Overview of the GameMode.mp4 | mp4 | 59.2 MB |
| 08. Implementing Blueprint Interface function in GameMode.mp4 | mp4 | 69.2 MB |
| 09. Tracking player pickups and testing.mp4 | mp4 | 91.5 MB |
| 10. Creating an Actor Blueprint to communicate the number of remaining pickups.mp4 | mp4 | 75.2 MB |
| 11. Using Construction Script to set default values for variables.mp4 | mp4 | 62.3 MB |
| 12. Creating and implementing Interface Messages in Blueprint.mp4 | mp4 | 45.7 MB |
| 13. Implementing complex functions through Blueprint Interfaces.mp4 | mp4 | 55.4 MB |
| 14. Rotating scene components towards the player.mp4 | mp4 | 81.8 MB |
| 15. Implementing the core functionality of the Key Giver Blueprint Actor.mp4 | mp4 | 78.6 MB |
| 16. Continuing to implement the core functionality of the Key Giver Blueprint Actor.mp4 | mp4 | 83.7 MB |
| 17. Completing the implementation of the Key Giver Blueprint Actor.mp4 | mp4 | 73.4 MB |
| 18. Setting up the components of the Door Blueprint Actor.mp4 | mp4 | 78.9 MB |
| 19. Creating a Blueprint Interface to interact with Blueprints.mp4 | mp4 | 38.3 MB |
| 20. Implementing player interactivity for the Door Blueprint Actor.mp4 | mp4 | 68.1 MB |
| 21. Creating a procedural animation using a timeline.mp4 | mp4 | 74.2 MB |
| 22. Using a line trace to interact with the game world.mp4 | mp4 | 102.7 MB |
| 23. Using Blueprint Interfaces to simplify scripting.mp4 | mp4 | 78.2 MB |
| 24. Creating a simple user interface with the HUD Blueprint.mp4 | mp4 | 86.0 MB |
| 25. Creating the Blueprint Actor.mp4 | mp4 | 54.7 MB |
| 26. Implementing the overlap events for the GameOverVolume Blueprint.mp4 | mp4 | 41.6 MB |
| 27. Creating a new Blueprint Interface for the Character Blueprint.mp4 | mp4 | 41.4 MB |
| 28. Completing the GameOverVolume Blueprint and implementing reloading of the level.mp4 | mp4 | 66.7 MB |
| 29. Final level play through and course overview.mp4 | mp4 | 34.4 MB |
| 02_Begin.zip | zip | 555.7 MB |
| 03_Begin.zip | zip | 555.6 MB |
| 04_Begin.zip | zip | 555.6 MB |
| 05_Begin.zip | zip | 555.7 MB |
| 06_Begin.zip | zip | 555.7 MB |
| 07_Begin.zip | zip | 555.6 MB |
| 08_Begin.zip | zip | 555.6 MB |
| 09_Begin.zip | zip | 555.7 MB |
| 10_Begin.zip | zip | 555.7 MB |
| 11_Begin.zip | zip | 555.7 MB |
| 12_Begin.zip | zip | 555.7 MB |
| 13_Begin.zip | zip | 555.8 MB |
| 14_Begin.zip | zip | 555.8 MB |
| 15_Begin.zip | zip | 555.9 MB |
| 16_Begin.zip | zip | 555.9 MB |
| 17_Begin.zip | zip | 555.9 MB |
| 18_Begin.zip | zip | 555.9 MB |
| 19_Begin.zip | zip | 566.8 MB |
| 20_Begin.zip | zip | 556.1 MB |
| 21_Begin.zip | zip | 556.1 MB |
| 22_Begin.zip | zip | 556.1 MB |
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